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Mistral - WARGAMING Forge

Mistral ship model created for Wargaming Forge, developed following Wargaming internal workflow and AAA production standards.
Mistral was developed as a fully optimized, game-ready asset, featuring only 8000 polygons and 1024 texture resolution while still maintaining high visual quality and production readiness.
As a concept artist expanding my skillset into 3D, this was both a challenging and extremely rewarding experience.
I’ve always wanted to push myself further in 3D art, and projects like this allow me to continuously improve my understanding of game asset production, optimization, and real-time pipeline workflows.
I’m especially grateful to the mentors for their guidance, feedback, and insight into studio standards.
I truly enjoyed the process of bringing this asset to production quality, from blockout to final polish.